Maybe you could also make it so that cities you found are less likely to rebel than captured cities. You'll need : - Civ5 updated to latest patch - Revolution v. Since the Arabs make more gold from caravans, dedicate one or two cities to make them at first to increase your gold supply. This meant that the rebels were spawning a ton of Pikemen while my army was still fielding Classical or even Ancient units. Things were going pretty well except for an early Warrior rush against me by Genghis but I was pretty pleased with my progress overall. It is still fun though. Boy did that get out of hand.
Sometimes it is just difficult to find decent city locations that close to your capital. Distance and the type of route land, sea, road, rail between the capital and a city will influence the stability and the rate of conversion from your culture to separatist culture. Will happiness play a role? I like the culture system just the way it is edit: just read above post, I'd like that option. The earliest nomadic inhabitants of the Arabian Peninsula herded their sheep, goats, and camels through an unforgiving desert environment; while those Arabs who settled in the oases provided date and cereal agriculture as trade staples for Arab caravans that transported spices, ivory, and gold from southern Arabia and the Horn of Africa to the civilizations farther north. All I can do is hope I can build more Pikemen than them and take it back that way. I tried to station a Warrior nearby but that didn't seem to slow it.
It forced me to maintain a large standing army and destroyed my ability to generate and. After the Prophet's death, the succeeding caliphs continued to spread the faith of Islam far beyond the religion's birthplace in Mecca. The second time failed 10 times before I gave up. It just seemed a little excessive that my second city, which was only 5 tiles from my capital, rebelled before turn 100. Because they have knowledge of Religion, they have immediate access to Fundamentalism, which gives them +1 attack to all land military.
Distance is relative to era and the type of route between the city and the capital land, sea, road, rails,. I think the makers could add to the graphics to let us see what buildings we have in the cities and also let us see the wonders that have been built. The bonus is most effective in the ancient to medieval age so take as many enemy cities as you can within that time. I kept getting stuck forever on the loading screen. I played it through almost to the end, but I learned the hard way the importance of saving the game. But I'll stop pushing my own agenda Good luck, I'll be following your efforts anyhow I think this would be very cool! Find out if you have what it takes to rule the world! Yes, I must make clear that in the revolution version, tiles won't flip peacefully.
Revolt city enter resistance , Rebellion rebels unit spawning nearby and Revolution city flipping to rebel faction can occurs if a city unrest is too high. All the values described above are set in the RevolutionDefines. Is there anything else besides buildings and policies that goes into determining stability? As an example, separatist start to spawn for a city at more that 4 land hex from the capital in the ancient era. A city will produce culture for all groups present on the city plot, with a bonus based on the city cultural output from buildings for the city owner's culture group. The city was connected to the capital by road but that didn't seem to slow it down at all. While urban Arabs still tend to identify themselves more by nationality than by tribe, village farmers revere the pastoral nomad's romantic way of life and claim a kinship with the great desert tribes of the past.
I am generous with my 4 star rating but if this gets updated again and fixed, it will be an easy 5 star. Civilization Revolution 2 offers mobile strategy fans a brand new 3D presentation and more tactical depth than ever before! New institutions also emerged, including coinage, territorial deities, royal priesthoods, and standing armies, which further enhanced Arab power. During the period of the Crusades, the Arabic world came under assault from Christian Europe. Once the relation value is under -75 for a culture group, revolt city resistance for a few turns or rebellion rebel units spawned in the area can occurs in city where that group has more than 25% of representation. I decided to start another game to try to play more reasonably to counter rebellion.
In addition to initial advances in Iraq and Syria, the Arab conquests penetrated regions including Anatolia, Northern Africa, and Iran. Here's what's in : Cultural Diffusion See the thread for that component detailed mechanism, it allows multiple culture groups hosted on each tiles. I constantly forget what I have on the board because I have to put so many armies in the defense mode. I have no Iron resources near my territory and the rebel army consists entirely of Pikemen so building Horse units won't be very useful. Puppet cities lower that chance, occupied cities raise it. Combine that with early Mathematics giving them access to Catapults and increased cavalry attack, and they become a force to be reckoned with.
Distance and separation could make those branch off etc. Once there is a road linking the 2 cities, no more separatist will be added at that distance. Rio was spawning a new Pikeman almost every turn and my Swords didn't have enough time to heal to quash the rebellion. I was almost to the end of the game and it got me pretty discouraged. Maybe instead of spawning a single unit regularly for a rebellion you could reduce the probability of them spawning and spawn 3-4 units at a time. .
I am going to keep playing my current game to see if I can turn it around but it doesn't look good. I made a crucial error, however. It does work, is playable, has most features of the other versions, and is fun. Sounds good; revolutions make the game world so much more vibrant! Used to play Civ4 with a revolutions mod all the time in the end. Key Features: - New Units — strengthen your military might with brand new combat units including Aircraft Carriers, Jet Fighters and Special Forces.
This value will change relatively to the happiness level of your empire. But then Si Satchanalai started generating Separatist culture, and generating it quickly. Separatists create unrest faster than normal citizen. Centers of leaning attracted scholars from across the Muslim world to great cities such as Baghdad, Damascus, and Cordoba. This came back to bite me.