To the right is the next tunnel. It plays one repeating music track per , weapons can be carried through different , and it had a lot of fogging and low framerate along with low resolutions to make up for performance in its large areas, even despite the expansion pak. By comparison Norway sounds dark, depressing and mournful reflecting upon the tragedies befalling the country during that era. Dopefish There are four Dopefish hidden in the game, one per time period. Take it up and follow this next big hallway.
I'll call this room the starting point. The weapon doesn't really do as much as it should for the bigger enemies. You'll drop down and there will be a railing to the right of you. Go through the door in this small room and you have reached the vault. Follow the next hallway until you get to that Big Turret. For example Greece sounds grand, heroic and uses piping horns which invokes the idea of an epic tale of old.
Well, this isn't story land, so get your weapons ready. Take the next path to the exit. Go into the tunnel at the top of the raising platform, and take the next platform down. Kingie is all talk and no fight. Giving you next to no edge almost to the point where you need not have even bothered improving them to begin with. Drop down and on this level there's 3 ramps leading out of the water. The 5 skills- There are 5 points under each skill.
Everything is blurred to hide low resolution textures and there is the constant presence of fog through out the larger levels to hide draw distance. Jump to the ledge and take it all the way around and into the hallway. Use the D-Up and D-Down to toggle this mode. The rounds explode upon impact, causing some serious damage. Just so long as its not already mentioned in this guide, and its about Daikatana 64, it will be posted.
The truly great thing is that you keep all your guns when you go from each chapter to another and jump eras. Your not fully immune to attack, but it does take a load off. Up here, there's an area of wall boxed in red, and it looks like it's hampered by cheap rock. Don't worry, Kage was able to put up a better fight than she ever could. He keeps the populace in check via the use of a vaccine to a deadly virus, something else he apparently stole from the Ebihara bloodline. Save for the extremely slow movement speed. Walk behind the rock and you'll push the rock through the man made wall.
Hit the small door in front of you and receive the power up. To your left is a locked door, and to your right is a flight of steps. There's another railing above you. I need your input and I'll add it to the Codes and Basic Info section. All those freaky guys that write bad about the game, they don't know anything. Mishima intended to use the weapon to wipe out the force still opposing his tyrannical rule: The Ebihara clan.
Go into the chamber and take the elevator down to the lower level. Apparently the sword was so powerful it could allow its user to time travel and alter the flow of fate. However the four totally different episodes are fun to explore for a short while. To one side of the room there's a lift. I don't find Naharre too difficult.
Now, go back to the room with the ladder, go down the ladder, and continue onward. Make sure you get the armor on the way. Follow the ramp up and in the next room you'll see a bunch of pipes and a door across the room. Pickup the Side Winder and go up to the next room. When he's on the outside ledge shooting at you, that's when you shoot back. Hurry up, the bridge will not wait long.