Caution Gaining that achievement locks you out of gaining other achievements, so make sure to get the other thirteen before gaining this. The game marks where you can evert by mixing the music of the target world into the music of the current world. However, eversion points aren't visible, except the background slightly changes and other music can be heard. When you reach the end of the level, a red hand comes out of the floor. Then all you hear is a beating heart.
This becomes handy in his quest, as the Princess of the Flower Kingdom, Nehema, has been kidnapped by the Ghulibas from the North, and Zee Tee must set out across a colorful world , , or Tropes that apply to Eversion unmarked spoilers below! And then there are worlds 0 and -1, which are completely unplayable The computer usually freezes if you try to load them and consist of two different sets of glitched graphics. Heck, the game's worlds as a whole counts as this trope. If you don't find the evert point within two sections, then then you'll have to go through them again until you end the section after everting to a lower dimension. In , they have blank, terrified expressions with empty eye sockets. Each of these has an effect on the flow and timing of the player's jumps adjusted for the different levels. Given the theme, that might be apropos, but it makes your survival harder. In total, the graphic improvement hurt the product a bit, in my opinion, but the additions certainly are nice enough to make up for it.
However, at the highest levels, they turn into death traps. All of a sudden, there's this really loud, startling drum. The hold back rope allows technicians to control the water column head pressure and to prevent the uncontrolled runaway of the liner. There's also a bonus screen for getting 100% completion. The game is relatively short - easily won in an hour for a first run, and probably another hour or two to get the unlockable material and the alternate ending. Finally, the only colors in the nightmarish secret eighth world layer are black and red on purple background. After the cure has completed, cold water is then circulated to gradually cool the liner to prevent shrinkage.
This is the high-definition version of indie fan favorite Eversion, now with Steam support! Subsequent eversion levels only get nastier and darker, going from gray to brown to blood-red to practically pitch-black. All copyrights, trade marks, service marks belong to the corresponding owners. Not as surprising as you might think, given to the world. Use of this Web site constitutes acceptance of the and. The cute, low-res graphics, however, are a facade for the game's much more sinister side. Not much point in replaying it and I wouldn't recommend it unless you can get it on sale. I give it only a 7 because it took me 3 hours to finish and I I thought it was fun.
Actually, the ending suggests that the entire game takes place in a Lovecraftian equivalent of Hell; everything except World X-8 was an illusion caused by dimension distortion. The flowers are just background art at first, gradually becoming sickly and wilted as the levels progress. This seems like an interesting power. Then the music slowly fades out. You have the power to change the world around you at certain points in stages. Three where things are relatively friendly, midpoint where things are indifferent, and four worlds of evil. Short and not much uniqueness about it except for the steady increase in creepiness throughout the game.
The music is slightly improved, with most of the files having a better fidelity and instrumentation without changing the feel, so that's a plus. Water temperature is raised until the appropriate temperature is attained and held at temperature until the resin exotherms or cures. Starting at Blue to keep the illusion of the normal , then shifts to green in x-4, yellow in x-5 and so on. Before the remainder of the liner enters the inversion column, a hold back rope and hot water discharge hose s are attached to the end. In fact, there are 8 layers. In later stages the resemblance diminishes as they move faster and in X-8 after the 1.
X-2 makes everything look artificial and X-3 makes it look like it's falling apart. Just don't Evert past Layer 1, or the game will glitch out for a few layers and eventually crash which can actually be quite amusing if you enjoy making games glitch out. Once you start to evert, those colors get progressively muted and brownish. Most players who play the new version of the World 8 take the hardest path to get from world X-6 to lower instead of everting from X-6 to X-5 from the easier section. It starts out as a cute of a world, but as you progress further and use your powers in order to get the gems you need, the game gradually gets darker and darker. In the lower levels, clouds can be platforms.
The blood is bright red, though. I give it only a 7 because it took me 3 hours to finish and I haven't had any urges to replay. You're thinking that since this is a cutesy platformer at first, that it's just a joke. Tier 1 + One of the most interesting indie platformers ever created + Ramps up the insanity slowly and expertly in terms of both visual Tier 1 + One of the most interesting indie platformers ever created + Ramps up the insanity slowly and expertly in terms of both visual themes and gameplay? Yes, the happy cuteness of the opening level is. Sort of - if you've beaten a Super Mario Brothers game, this won't be any tougher. Complete achievements and compete against your friends in Time Attack levels! Level 4 lets you know exactly where the game is headed when you are forced to jump into one and its eyes pop out of its sockets as you instantly evert from World 4-1 to the completely terrifying World 4-5. It works on X-5 as well, but very rarely.
Our hero, Zee Tee, is a flower with the power to reshape reality itself, at certain points. Inversion results with the exterior liner coating becoming the new interior pipe wall surface with the resin saturated felt pressed against the host pipe wall. The stage starts off innocently enough as World 4-1, but after hitting the first block , the stage suddenly everts to World 4-5 — the backgrounds get a lot less colorful, the music becomes much creepier, and blocks now have freaked-out eyeless faces. That princess you're out to save? As you progress through the level, you start everting backwards and eventually end up back at the bright, happy 7-1. Soon, you're dodging evil hands that shoot up from the pits, the goombalike enemies have turned into evil one-red-eyed monsters with , the gems you collect become skulls, the plants become lethal thorns, blood goes flying when you stomp an enemy or when you die, and the whole world in general becomes a. At different layers, different objects may be obstacles or even enemies.
They're decorative on all other layers. One common hazard are red hands on black arms that shoot out of pits when you get close. Every time you evert to a higher layer, the music gets less and less cheerful. The game boasts a simplistic but responsive control scheme, a truly interesting take on several of the standards for a side scrolling adventure game, and some surprises that will probably scare the heck out of you the first time through, and creep you out all over the place when you replay it. All the mods I know of are free, so give it a go. Even assuming your little flower-guy has blood to begin with, there's no way his little body could hold that much.