The puzzles in this game are not very difficult, but they still make for a little bit of brain teasing occasionally. Are you ready for the adventure of your life?. You really don't have a choice but to go in the direction they want you to-although the world seems wide open, like Zelda games, there are plenty of things to block your path until you have the right item to pass them by. Graphics 8 Sound 6 Addictive 9 Depth 4 Story 4 Difficulty 6 In the Empire of Glaive, a gladiator-slave is forced to fight evil monsters controlled by the Dark Lord. The music playing when you're out in the fields is just great: upbeat and adventurous, just like Zelda's overworld theme, though this one plays at a faster tempo. Dungeons become mazes and hidden entrances and false walls abound.
You need them for various 'extra' abilities they have-chopping down trees to clear your path, flinging you across gaps, cutting grass yes, grass. This game came out in 1991-two full years before Link's Awakening. This game features more of that electronic, annoying and repetitive music that attempts but never quite manages to get you into a world-saving, epic quest feeling. Difficulty: 6 The controls are super-simple there's only two buttons, after all. The girl you have at the beginning heals you if you ask, for example, while later you find a chocobo that will carry you around. This feature alone is worth a few stars in itself.
When the gauge at the bottom of the screen fills, you can perform a Max attack, which will vary depending on which weapon you have equipped. The graphics are standard Game Boy fare, but they're detailed enough for you to see everything clearly. As the hero you must battle your way out of the Dark Knight's castle and search through a dangerous world for the girl who has the pendant. As a surprise, the enemies seem fairly well balanced, so that you're not getting the good parts of your anatomy handed to you on a plate whenever you change areas. Square has clearly gotten to grips with the Game Boy by this time. You, the hero, and your heroine friend set off on an adventure to stop the Dark Lord and Julius from destroying the sacred Tree of Mana. So, finally, here is my review for the first of the Final Fantasy Adventure games for the Game Boy.
That means, unlike most Final Fantasy games, there is no fight scene and no team. I think that's part of what makes it so much fun to play. References to Gaia and the Mana tree and many monsters such as the bunnies and the walking mushrooms are all the game so gamers familiar with Secret of Mana will immediately recognize this game as a Mana title. Overall, the game is pretty easy, but you can still be killed if you're too careless, which is why the next feature is so nice: You can save anywhere. I am 20 years old.
It feels that way to me, anyway. Gamers wondering why Secret of Mana was called 2 in Japan will now know that there is a Seiken Densetsu, and that game was released in North America as Final Fantasy Adventure on the Game Boy. The prices shown are the lowest prices available for Final Fantasy Adventure the last time we updated. I have yet to find a single optional area in the whole game. Story: 4 Like most early Final Fantasies, the story on this game is a bit on the thin side.
In the case of consumables like Candy and Nectar, I must press B on the game screen to use the item. Don't expect much from these people though-often times they'll stand there like morons while you're fighting, or my favorite, sarcasm heavily implied they'll randomly swing in a direction that's totally removed from where the cluster of enemies is currently chomping on you. Are you ready for the adventure of your life? Graphics: 8 Graphics on the game boy have, rather remarkably, stood the general test of time better than some of the 'fancier' systems with their color and their flash. But you discover she has been captured by the Dark Knight's men. The music is excellent, considering how old this game is and the fact that it's on a handheld. Don't expect a deep plot, though there are a few interesting twists, and don't expect a huge amount of character development. It stays challenging without being frustratingly difficult Veteran players of Zelda games will have absolutely no problem.
. A great game for an old system. Unlike the other final fantasy games and pokemon etc: , in this one you actually get to fight the monsters physically with your sword, like in Zelda. But, when they do manage to hit you, some of them really pack a punch. If you can't get enough of Link's Awakening, this title is definitely a game that you should pick up.
Players upgrade their helmets, body armor, and shields from Bronze to Iron and to Silver and so on. As the hero, you must battle your way out of the Dark Knight's castle and search through a dangerous world for the girl who has the pendant. Secret of Mana veterans might also recognize the Max attack. You'll find yourself switching back and forth a lot-it's a gimmick they keep up through the entire game. Addictiveness: 9 Like most games of this type, the addictiveness depends on whether or not you like this type of game. The leveling up process is simple and easy, and like that other game, you can have two pieces of equipment in your hands a button for each hand, essentially. Another plus is the ability to save anywhere in the game and the game will know exactly where a gamer last left off.
As the hero, you must battle your way out of the Dark Knight's castle and search through a dangerous world for the girl who has the pendant. You can see the detail on your little sprite guy and the animations for the magics are neat and short. In contrast to the light shades used by the background elements, foreground elements such as the moving sprites are outlined with the darkest shade of black. On the audio front, Kenji Ito and Nobuo Uematsu have done an incredible job in creating an atmospheric soundtrack, even for the small Game Boy speaker. The gameplay has you with many different weapon types fighting off enemies ranging from a sword to a whip, axe, spear, and a morning star. The grass and flower palettes are nicely set to the background as they are drawn using the 2 lighter shades out of the Game Boy's 4 shade palette. There is also an innovative hex map system that shows gamers their general location.