Thanks so much to everyone who brought the original game to us, and who were invilved in this new effort. The Zodiac Age is a remake, sure, but it strikes all the right notes to be a worthwhile one. Ashe and Penelo are your natural mages thanks to the fact they both have strong magic stats - and generally speaking, we tend to go for Ashe for black magic and Penelo for white, just because it seems to fit. If you can read them, you'll see that most weapons, items, and spells have names that are basically English words pronounced in Japanese, thus they are analogous to the North American release. The White Mage class gets access to rods and mystic armor, plus all of the White Magicks and some Green Magicks to boot. It is to the game's credit that none of them feel hackneyed.
Combat is fast-paced yet strategically rich. The strength and the group combination of the enemies differ from the main game, and at times you may see an unexpected character make an appearance, too. The wishes and hopes of these two will change the fate of many people, and even entire countries. Hit that page up if you want to know. The soundtrack is thematically integrated to an extraordinary degree, which adds cinematic feeling. New Trial Mode The Trial mode is where players uses the characters they have raised to battle through a total of 100 stages. Speed also makes the Gambit system that much more meaningful.
Gambits are still mighty useful for what they're best at: grinding down weaker enemies. The selling point for the international version, however, is as the title might suggest, the Zodiac Jobs System. While I haven't been able to really sit down with this game, I can tell the game is a breath of fresh air in Final Fantasy series, so to speak or so it feels like. It's not me, my friend really wants to know… there are some misses, most notably Ashe's ridiculous outfit, which looks as though she just grabbed random items while locked in a dark closet. But luckily there isn't too much of it so it's not just another sandbox game. It adds to the difficulty by forcing you to plan ahead more and create a party that can adjust to various challenges, and it saves you from wasting license points chasing specific skills or armor between multiple boards.
It allowed for a lot of experimentation but not much forced distinctiveness between characters or within combat encounters. This was incredibly cool to me in 2006. Don't be afraid to be a little out-there with your job choice for Vaan as a result - while people like Ashe and Balthier have jobs and roles you'll definitely want them to fill, Vaan is a little easier to slot into your team make-up as whatever you need extra. I always turned down the speed and turned on direct control for tricky things like boss fights anyway, so the simplicity of the system isn't that irksome. It was either way too awkward if I did too much or way too hands off if I gambited. The characters are perhaps the best part. So, I preordered the digital version.
Ashe and Co gang up on a defenseless tomato-monster. Just by tapping L1, you can double or quadruple the game's speed. It isn't dumbed down or phony; too often games have elaborately realized medieval worlds with characters that sound like they're from the Jersey Shore. In fact, because it teams up with the fast-forward feature to make the game lightning fast in places it crawled before, it also really helps alleviate the grind for funds, which is otherwise pretty annoying. Ashe has a more tanky nature to her in general, which makes her an ideal candidate for combining that mage job with a non-mage physical job to get the best of both worlds. That means a lot for the summon monsters because you can choose when to use their special attacks.
Gameplay As with my other reviews of remixes and remakes, I will focus mainly on the differences from the original game. You've also got widescreen support, which I personally appreciate very much because the game looks pretty darn cool with that. This is easily my favorite game of all time, and it still holds up today. I played the english with 70+hours without the side-quests, but this allowed me to finish in just 28 hours! They also use Light Armor as well, and they also have access to ranged hand-bomb weapons, some Time Magic and Green Magic. For a chick with bunny ears, Fran's got some serious 'tude.
Conclusion The original game was so strong that it honestly would have been hard for them to screw up this enhanced version. From that perspective, I could do with a few more modern conveniences. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. He makes for a great Shikari or Knight thanks to his combo ability, and he also fits well as a Red Battlemage and better still as a Foebreaker for support. I put 430 hours in the original, and I am beyond excited put even more in this remaster! Apart from that no complaints, loved everything about it.
From the dusky streets of Rabanastre, to the forests of Golomore, each town presents its own unique building designs and fashions among local citizens. Trial and error will allow you to figure out most things. The small Kingdom of Dalmasca was one such kingdom. The primary new addition--as the game's title clearly suggests--is the zodiac job system, which is more or less a fancy term for the game's new license board system. We have even asked Hitoshi Sakimoto to compose new tracks Eight! Vaan is a thief, whose moments of gallantry and wit are exceptions to his fundamentally immature dimwitted personality. I would totally recommend you take on the challenge! The story revolves around the battles between the Resistance the side that the player is on and the Imperial Army during the time of war, and the layout of this artwork expresses the relationship between those characters.
The boards come into play during character evolution. Unlike the Japan-only version of Zodiac, however, this new remake allows each character to pick up to two jobs fairly early in the lengthy campaign. Everything from graphics, to the more mature way the story was told, to design of the world and battle systems, it was all top tier. I really liked being able to lead the party with Larsa and Vossler. They use light armor, and they also have some great augments as well, focusing down on item use. They can equip heavy armor, crossbows and swords as well, and have access to some helpful technicks too.