Mega Man 9 has to be the hardest of the bunch. The franchise has always been difficult, and dying a lot has always been a part of getting through the games. In the next area, kill the or jump over it. On the next screen up, kill the Tropish on the left then jump out of the water onto the ledge to the right. Kill the Mets and head to the strange platforms.
This game has memorable levels, bosses, graphics, and music. Before you fight this stage's boss, consider this. In the next area, there is a Fire Totem that stands in the way of a , but killing it is optional. If you needed an extra life, go back to the part where the second Jump Roller appears, then head to the second level. .
His attacks Shooting three debilitating concrete blocks, charging across the arena and smashing to the earth seem relatively simple, but once you're stuck in a concrete block, there is no escaping until Concrete Man has gotten to you. After it passes, continue up the stairway and over the pit to another area with lots of lethal spike pits. Light in trouble with the law and Mega Man tasked with uncovering Dr. This will give you a lot of space in between you and the bomb, and therefore a lot af space between you and Galaxy Man. Killing the third one to the right is optional. Climb up it before you fall back down. The second attack is to appear, create four purple orbs, then shoot them toward Mega Man.
Use the usual tactic and grab the ferr 1-up on the ledge if you feel like yo need it or if you just want to get the award for collecting 10 lives. At this stage, the skull explodes to reveal Wily. He does not move when he is visible. Mega Man stands directly under the boss as it moves up and down. The first Wily boss is the. As you do this the magma laser should be firing again.
Instead, they will fire a small wave of energy that is aimed at Mega Man. Grab the bolts if you want. Take a couple of deep breaths and prepare yourself for one of the most strenuous appearing-block sections in the entire Mega Man series. Mega Man fights this boss in three stages. Jewel Man: Use the Black Hole Bomb. He, or it, will protect you from the falling from the sky.
The next area has both Bunby Catchers and Mets. These can be parylised with the mega buster or any other weapon, though this is temporary. Right after the boulders fall, Stone Head himself quite literally, a stone head will fall from the ceiling too. A few static-filled screens which as you know spawn clones stand between you and the end of the dark area, but the clones that result in your walking through them are pretty easy to kill. Let me explain his attacks to you. The tornadoes are very easy to dodge. These bomb bays open intermittently to drop what appears to be lobster bots.
You will need to do both while crossing these platforms, and it would be a good idea to stand on the edges of some platforms to make the jump to other platforms. You will also notice a string of flowers these inflict damage suspended from the center of the arena moving clockwise around it. Wily part 3: Use the Plug Ball. Collect the weapon energy if you need it. At the end of the area there wil be a Classical Cannon; kill it and move on. A Bunby Catcher will throw you into the spikes if you go there.
Bomb to absorb the lasers or the Rush Coil to jump over them. None of their bullets will hit you. Unless you are an expert player, you will not be able to avoid these enemies, and if you are an expert player, you have no reason to read this. The story of Mega Man begins in the year 200X, as the advanced science of the era has created industrial robots that co-exist with humans. As soon as you land, run straight ahead or activate Jewel Satellite. Wily part 2: Use the Mega Buster.