You can also wrap your boomerang around to the north here and hit the yellow jar to find an extra 30 seconds of time. Use the shovel in the village, beneath the tree to the north of the woman by one of the wayfarer's stones. Although Linebeck will tell you to run, don't bother; just let Jolene catch you. B1 Floor Smash the jars by the door here for some goodies, then hop onto the moving plate nearby and head to the west. If you want to force Blaaz to get bigger, look at your map screen; one of the icons will have no horns, while one will have a single horn, and the last will have two.
You can also climb the stairs here and use your boomerang on the southern yellow jar for a time boost. You'll know when you're near one because they'll start jumping out of the water, giving up shiny sparks from their bodies. Tip: One of the homes here, near the middle of the village, has a treasure chest with a piece of random treasure inside of it. The only thing you need to do to win the fight is to reflect the ball of energy back at the Sisters. There are giant worms underneath the sand that will try to eat you if you move too fast.
One thing to consider is that you can't overlap any lines. That'll pop a chest into existence which contains the gem. Before heading back, though, first head to the southwestern corner and dig up the soft spot on the ground there. For example, captain Lineback is surprising us and developing through the story which is a quite strange element in these mangas. Zauz's Island After the lengthy cutscene with Oshus, return to Linebeck's ship and head out to the east.
Keep in mind that if you come to a dead end, you can fill in the airjet holes by tapping on them with your shovel; you'll need to do so in order to get to the northwestern corner of the island. Before you leave town, head to the southernmost building and buy a wooden shield from the vendor there. Y me han dado ganas de volver a jugar al Phantom Hourglass xD La historia, tal como la recuerdo del juego, cambia un poco respecto al cómic, aunque imagino que eso es algo normal, pues entonces no tendría gracia jugar al videojuego sabiendo ya el final porque te lo han contado en el manga. Begin by moving up and to the left here. Hmm, looks like there's another entrance to the east…head back out to the main room here and blow another bomb through the other pillars nearby to find it.
If you head to the east along the coast, you'll eventually come to the eastern side of the island, where Kayo's skeleton and ghost can be found. Luckily, the pirate girl shows up with the sword just in the knick of time, and Link finishes Bellum off. After speaking with her, you'll be able to get your fortune told. Return to Mercay Island Return to Mercay Island now. There are two more crystals on this level, one to the northeast and one to the northwest. The Legend of Zelda: Phantom Hourglass is a great improvement from the previous Zelda games. When you come to the room with two rows of bombs in it, stand in the middle of them and spin attack to hit both sides at the same time.
All game control is via the touch screen, and the stylus makes controlling Link more natural than ever. They will only approach you if your back is turned to them, so you can walk right up to their positions on the map and boomerang them if you like. Repeat the process of talking to both of them a couple of times, and you'll eventually gain access to the cave. Na da haben Über die Autoren: Das Mangaka-Duo Akira Himekawa setzt sich aus den beiden Zeichnerinnen A. Back To Town Return with it to the exterior of the temple and hand it over to Linebeck, who'll quickly run back to the docks. Oshus is a bit of a coward, and tells you to stay away from the Ghost Ship.
Ignore that for now and keep wending your way to the north. Eventually Crayk will lock onto you and start coming your way. Players can even make notes on the map, chart routes for their boat or draw paths for their boomerang With Tetra missing, Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas and baffling dungeons. Aftermath When Blaaz is dead, speak to Leaf, the Spirit of Power. Nab them and stash them on your equipment bar.
There's a pressure plate inside; stand on it to release the flames to the west. The discovery of the Phantom Hourglass sets Link on a journey to rescue Tetra, find the Sand of Hours and break the curse on the Temple of the Ocean King. When the Phantom is patrolling away from the key, run up to the switch here. Nab the Treasure Map from it. Pretty good, but kind of rushed at the end. He'll block all of your attacks, but will eventually hit the water's edge and stop.
You won't have anything near that amount of gems at the moment, but if you're about to max out your cash, you may want to consider buying a gem or something at a shop somewhere; they're expensive. There's a Power Gem you can find here. Doing so properly will unlock the door and let you pass inside. We're not going to cover every single item in the game, but we've found many of them. The triangle pedestal is on the northern side here, behind a bombable wall.
You need to draw an hourglass symbol on it. In the next large section of this room, you'll spot two windmills on elevated platforms. Hit the eyeball with your cannon move in closer if your shots are coming up short and shoot the projectiles in the same fashion. It's so much more interesting to read the conversations and see the familiar places from the games from a different perspective. Good tip, but don't bother heading back to do it right now. Me encantaba cómo se metía con Link y se aprovechaba de él xD En resumen, una historia de piratas y magia con personajes tan inolvidables como Linebeck y Tetra, la cual debo decir que me encanta. If you've marked all these crests on your map, head to the south and look at the large door there.